![]() ![]() ItemScaling is a table with a value for each player level, that you can find in the DBC files. ![]() This uses the formula: Stamina / (250 * ItemScaling).You always get a baseline amount of Resolve, based on Stamina.Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec. Incoming damage increases the effectiveness of your self-healing, so that things like Shield Block and Shield Barrier stay competitive with each other, both in solo questing, and mythic raiding. It is similar in design to Vengeance, except without the offensive component. One of the new mechanics in Warlords of Draenor for tanks is Resolve. ![]() I’ll get this thread started by describing details of a mechanic whose details are not very transparent in-game: Resolve. Theorycrafters are a huge asset to the community, and these discussions can become quite complex, so please respect them and each other by not cluttering up this thread. Unlike other threads, this thread will be heavily moderated to maintain this level of focus. But please keep this thread purely about the theorycraft.
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